“The price of FWsim will increase on full release.” Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen? My plan is to build upon what it already has the first changes will be incremental, and major “revolutions” will come further down the road.” “As it is right now, FWsim is ready to use and fully functional.
Millainen on Early Access -version nykyinen tila? That being said, I have big plans for the full version: New graphics, better user interface to make it more intuitive, more and better 3D environments… The sky is the limit though – the community’s feedback will be essential to guide my priorities and shape the development of the full version!” “ FWsim is already usable from top to bottom, and it’s a complete fireworks simulation experience. Miten täysi versio eroaa Early Access -versiosta? And of course, full release will be only another step in a long journey – I expect I’ll continue working on FWsim and release more updates for years, just like I’ve been doing since 2010.” However, that could change - there might be great ideas from the community that take quite a bit longer to implement. “The plan is to be in Early Access for roughly one year – until Q4 2020 or maybe Q1 2021. Miten kauan Early Access -vaihe suunnilleen kestää? We want to make it a powerful, deep and realistic experience, while still being intuitive, easy-to-master and fun.” It allows us to get feedback in real-time and shape the next iteration of FWsim. Steam Early Access is just the right place for that. That made me realize FWsim could grow and evolve to appeal to a wider audience and not just firework experts. “FWsim started as a tool aimed at professionals and fireworks enthusiasts, but over the course of the years, more and more people got hooked to it and its creative possibilities.